Monday, May 13, 2013

Oxspindle sharpshooter

Oxspindle sharpshooter -



Hanging from lightweight blimps, these folks shoot the magical slag mites off the outside of the Ox. Often if they are near a populated area, or just as a general safety measure they use harpoon rounds to safely carry the corpses away.

Friday, May 10, 2013

Oxspindle decontaminator.

Another of the Oxspindle’s clean up crew.


 These folks often have to travel into the sewers and tunnels that run under the oxspindle and provide a network of magical and air channels through the ox golem itself. They are hardy looking, well armoured. They often have to go in and clean up after the exterminators, which isn’t a particularly fun, or safe job.

b.

Tuesday, May 07, 2013

Exterminator and Dancer.

Hello!


This is one of the exterminators from the oxspindle, the issue with having a highly magical city, with a magical ox golem powering it is sometimes the magic leaks into the piles of slag and junk created by the industry, these have to be eliminated fairly quickly, preferably before they make it down too deep into the tunnel and sewer network inside the city.

Next time I’ll show you the men who have to shoot the golem ticks that live on and inside the oxspindle.



 

 Messing about with costume and shape and colour and simplifying.




 

And bonus art work, a small part of a texture call out for the federation capital ship from elite : dangerous has been released to public perusal.

b.

Wednesday, April 24, 2013

Empress Castle.



The Empress’ castle is built on an island in the middle of a waterfall, from the level of the waterfall it’s a series of canals going to a small tower, from below it’s a huge complex with small harbour at the bottom.

The whole complex is powered by giant waterwheels fixed to the side and powered by the waterfalls.

Probably the same world as the oxspindle and crater city.

I like world building....!

B.

Sunday, April 14, 2013

Many sketches!

Hello! Here are some recent pencil works -

 A page of sketches from saturday afternoon at the national history museum in London.


 Just found this rather old, slightly lovecraftian page in an old sketchbook and thought I’d share.



Popped along to a cambridge sketch meet on Monday, very nice, sitting around drawing people, people that DON’T STOP MOVING. But it was great practise, I learnt a few things, but I was pretty rusty.

B.

Monday, April 01, 2013

Weiss



Here is Weiss, the effective tank of our D&D, so far we have learnt… too much, he summoned a talking raven by throwing it up in our second session and then proceeded to act robotically while the raven did all the conversing. It’s all going a little strange…. already.

Thursday, March 14, 2013

Willah and the warships.

So here is my fairly steampunk artificer.

White gloves idea I got off a story I heard about powder monkeys, often young boys who ferried gunpowder about were dressed in white so when they went black due to gunpowder the gun crews knew not to go near them. I imagined when Willah is working with alchemical substances while adventuring it would be really helpful to know what she’s already got on her hands.

Anyways, a fun steampunk costume design to do.


Here is some newly released elite dangerous work, all this concept art is owned by frontier developments.

So here are some thumbs I did one day when they asked for warship thumbs, I took a few team favourites forward and did quick paint overs, I believe you’ve seen that imperial warship a few posts down.

It’s important in thumbs to try and cover as many ideas as possible, your first few ideas always tend to be regurgitated things you have seen, push on through that and stay loose and simple. Details are a distraction at this stage.


Super quick render of thumb 10 in situ, I did a few in an afternoon including the one below of 23 after feedback.

and a quick profile to flesh out the bulk of the ship.
Cheers,

B.