Tuesday, November 17, 2015

The Cobra MK iii from Elite Dangerous.

[The original Elite Dangerous Cobra I drew, which is actually almost impossible.]
Many moons ago (small moons, like… Dione), I redesigned the Cobra MK iii for Elite Dangerous (as opposed to the 1984 Elite or 1993 Frontier). Based on the Faulcon De Lacy shipyard line and the original Cobra MK iii design.

From concept to break downs of vfx, underside, materials and cockpit to Final render.

 The 1984 Cobra MK iii

The signed off concept, it took a long time to get to this stage.

A very quick underside view.

 Paint over and reference sheet of Erland's early Block out, tweaking and pushing the original proportions.

Cockpit concept with the chairs turned off.

Lighting and vfx concepts.


Final model by Erlend Hoem Thordarson

Friday, October 23, 2015

Elite Dangerous Ships - The Adder.

Looks like the new Adder has made it out into the Elite world. I concepted the little fellow up to this stage during Elite:Dangerous’ development.

» Xavier « had just finished putting the large, broad design strokes to each of the shipyard’s visual language and I picked up the Zorgon Peterson line hoping to push what we had in a more interesting and clear direction.

The Adder after getting to the previous stage, it still looked terrible and required an overhaul to give us something that felt like a bit more of an interesting craft capable of a bit more varied and plausible flight style (the new delta shape a nod to atmospherics). I kept looking mainly at the original elite wireframe and seeing what shapes I could translate through it’s description to a present and plausible craft.

One of the biggest issues with Elite is that everyone sees different shapes in those old wireframes, like seeing images in clouds. Also they generally all resemble box-wedges, and this means they all look very similar, which causes issues in readability, and lets be honest, interest. So I pushed the Adder design out as much as I could, and then got pulled back in again by DB.

The concept design we settled on still has the same big shapes as the adder, with the triangles on top and added some small wing tips that would have been impossible on the wireframes of 1984.

Anyway I like it.

D&D Character Sketches

Hey Blogger blog! Sorry you've been neglected, you are unfortunately the least easy to use social channel :( Here you are all dusty. I'll begin spam to bring you up to date...

Dungeons and Dragons sketches I did on the train:


Thursday, July 09, 2015

Rival Kingdoms Concept Art Pt 2 - Buildings.

Working on Rival Kingdoms I created a huge amount of concept art, here are some environment concepts (minus the thumbnails).

Thursday, May 28, 2015

Rival Kingdoms Concept art Pt 1 - Characters.

In my work as Lead Concept Artist on Space Ape Games' Rival Kingdoms I created a huge amount of concept art, here are some character concepts distilled down to a pipeline friendly set of images.



Mana Hunter

Primus Mage

Friday, December 05, 2014


Hey! Sorry for the lack of updates, here's a pile of stuff! 

Spent a few lunch times messing around with drawing shapes then throwing photos over the top as blend modes and painting back over them, repeat. Fun stuff.

My take on work D&D Characters:
Fargrim the Dwarf Bard.
Allo, the chain smoking sword mage drow
Ximenia the Orc Ranger,
Plisken our teams vagrant rogue

Inky sketches.


Monday, July 14, 2014

Moving house!

Hey all, I'm busy moving house! 

But the studio at which I am Concept Artist won Develop's best New studio


Here is some recent work:

Scan of Cobolds and Goblin ideas from my sketchbook!

Lunch Sketch of the Chilterns based superhero ‘The Red Kite’

I was trying to learn a lot more about line weight and pose from Eric Canete. This is largely a copy of THIS PIECE by him, I continued doodling along. Patterning inspired by the spotted skunk, which is a very cool little creature.

Coffee shop sketching. All super fast trying to stay loose, not be precious and don’t over work anything.